I know I haven't posted in a while. Several things have come up that really trashed my game and painting time. First I transferred to a new security posting with a new schedule. I'm now working days 8-4. This plus my other job have left me with little chances to paint or play. I actually thought about quitting my part-time job, but then this happened...
Since the police didn't issue a ticket to anyone, my insurance doesn't cover this. Since the damage cost more to repair than the car is worth, I'm now shopping for a car. In the meantime I'll update when I can. I still have a bunch of pictures of when I was in the Army, so I might start posting those.
Any that's all for now.
About Me
Wednesday, November 11, 2015
Friday, September 11, 2015
Harpoon Sunday
Last Sunday, me and Christian met up at Morning Star Games to play some modern naval warfare. Instead of using Shipwreck, I convinced Christian to give Harpoon a try. I decided to start out with a semple surface engagement, no aircraft and NO submarines. The scenario was from Naval Sitrip and was about a little known part of the Iran/Iraq War. During the Iran/Iraq War in addition to attacking US and neutral ships, the Iranians also harassed Soviet vessels providing supplies to Iraq. Christian played the Soviets, he had a Kashin DDG and was escorting a merchant through the gulf. I was the Iranians with a Saam FF. Here's a picture of the initial deployment.
We spent the first two intermediate turns, (each representing 30 minutes) closing with each other and detecting with radars. Eventually I pulled along side the two units just in SSM range.
I then fired two Sea Killer II SSMs at the freighter. The Sea Killers had an old command guidance system that required me to guide them all the way to target. I had only two directors so I could only fire and control two missiles. Christian tried to shot the missiles down with his SA-N-1 SAMs, but they were not effective against the surface skimmers. The first two missiles hit the freighter causing a large amount of damage, but no criticals, damn.
I then fired two more Sea Killers at the merchant. The range had closed somewhat and Christian had decided to change tactics, firing some of his SA-N-1 Goa missiles at my ship. The SAMs air-burst showering my ship with fragments. While doing little to sink my ship they did destroy several of my sensors and weapons, including one of my directors, which caused one of the Sea Killers to self destructs. The other missile hit the target and although not causing as much damage as the double hit before, did produce a few criticals.
Christian then fired more SA-N-1s at my ship taking out the rest of my sensors. With me having no more weapons to fight I withdrew from the battlefield. Still having escort the damage freighter, Christian did not pursue. In the end we both declared the battle a draw. I had done more damage to Russians than allowed but was just shy of the 50% required by my own victory conditions.
Harpoon is a lot more complex than shipwreck. But with some pre-game planning can go quick enough, and it has a lot of good detail. I hope to play more of it in the future.
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| My Saam FF is in between the two islands on the left. The kashin and its merchant can be in the upper right. |
I then fired two Sea Killer II SSMs at the freighter. The Sea Killers had an old command guidance system that required me to guide them all the way to target. I had only two directors so I could only fire and control two missiles. Christian tried to shot the missiles down with his SA-N-1 SAMs, but they were not effective against the surface skimmers. The first two missiles hit the freighter causing a large amount of damage, but no criticals, damn.
I then fired two more Sea Killers at the merchant. The range had closed somewhat and Christian had decided to change tactics, firing some of his SA-N-1 Goa missiles at my ship. The SAMs air-burst showering my ship with fragments. While doing little to sink my ship they did destroy several of my sensors and weapons, including one of my directors, which caused one of the Sea Killers to self destructs. The other missile hit the target and although not causing as much damage as the double hit before, did produce a few criticals.
The missile caused damage to the bridge and also hit one of the holds that was holding Ammo. Unfortunately, despite having destroy 90% of the ammo in the hold there was no explosion just a small fire that Christian would get under control.
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| The merchant on fire as the Kashin escorts it out of the area. |
Christian then fired more SA-N-1s at my ship taking out the rest of my sensors. With me having no more weapons to fight I withdrew from the battlefield. Still having escort the damage freighter, Christian did not pursue. In the end we both declared the battle a draw. I had done more damage to Russians than allowed but was just shy of the 50% required by my own victory conditions.
Harpoon is a lot more complex than shipwreck. But with some pre-game planning can go quick enough, and it has a lot of good detail. I hope to play more of it in the future.
Thursday, September 10, 2015
In memorandum
It is with great sadness that I say goodbye to my Dell XPS M1530 laptop computer, whose screen died several days ago.
It gave me some of the best years of its life, including one year in Afghanistan. Till now every post on this blog was done on this machine. Later today I'll be taking it to my friend Christian to have its guts removed and see if any of the files can be recovered.
Good bye old friend.
It gave me some of the best years of its life, including one year in Afghanistan. Till now every post on this blog was done on this machine. Later today I'll be taking it to my friend Christian to have its guts removed and see if any of the files can be recovered.
Good bye old friend.
Thursday, August 20, 2015
If a tree falls down on the table...
As I've been getting ready to do some FFT, I've realized that I had a decided shortage of 6mm trees. I had made some a few years back but I don't know were they've gone and they weren't to good either. Thus I decided to make some new trees using some idea's I got from Bish's 3mm blog, only supersized.
First I started with a humble penny and glued a drywall nail to it.
I then flocked the bases.
Finally I added a clump of Woodland Scenic's Foliage Clusters. Note this is not to be confused with their clumped foliage, as this stuff is MUCH denser. I tried using the clumped stuff for a couple of trees but it didn't work out. I'll probably use the clumped foliage for the bush markers I'll need to make.
In all I was able to make about 48 trees. Which should give a few good woods.
I'm going to start working on my next modern unit this week. I'm also going to see if I can get Christian to try out Harpoon some time.
First I started with a humble penny and glued a drywall nail to it.
I then spray painted them ultra flat brown.
I then flocked the bases.
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| Looks like a forest of punji stakes. |
Finally I added a clump of Woodland Scenic's Foliage Clusters. Note this is not to be confused with their clumped foliage, as this stuff is MUCH denser. I tried using the clumped stuff for a couple of trees but it didn't work out. I'll probably use the clumped foliage for the bush markers I'll need to make.
In all I was able to make about 48 trees. Which should give a few good woods.
I'm going to start working on my next modern unit this week. I'm also going to see if I can get Christian to try out Harpoon some time.
Friday, August 14, 2015
Megablitz: 12th Panzer Division
As I said yesterday I finished painting up a new unit for Megablitz last week. This is my first late war German unit, the 12th Panzer division. Here's the unit just after I finished painting it.
For reconnaissance I have the 2nd Recon Battalion with a selection of light armored vehicles, mainly SdKfz 250 half-tracks.
Now we come to combat support units. From left to right we have the 32nd panzer pioneer battalion, the 303rd Heer flak battalion, the air defense battalion, and the 2nd panzer artillery battalion.
Finally we have the combat support units. The 2nd medical battalion being followed by the maintenance companies, the 2nd supply battalion, and the division HQ with the 2nd signal battalion in the trailer behind him.
Unfortunately, I didn't get a picture of the unit all together in a nice formation, only the gaggle pictured up above. I'm not sure what I'm going to work on this coming week. Either a new modern unit or some terrain.
Now for some of the individual units. First up we have the division's armor, the 29th panzer regiment and 2nd AT Battalion. This unit gave me a bit of trouble. The StuG III was a older GHQ mold without side skirts. So I made my own. They went on uneven, but the extra camouflage even things out. Then I had the barrel of the Panther snap off so I quickly had to replace it.
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Next up we have the Division's infantry made up of the 5th and 25th panzer grenadier regiments.
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For reconnaissance I have the 2nd Recon Battalion with a selection of light armored vehicles, mainly SdKfz 250 half-tracks.
Now we come to combat support units. From left to right we have the 32nd panzer pioneer battalion, the 303rd Heer flak battalion, the air defense battalion, and the 2nd panzer artillery battalion.
Finally we have the combat support units. The 2nd medical battalion being followed by the maintenance companies, the 2nd supply battalion, and the division HQ with the 2nd signal battalion in the trailer behind him.
Unfortunately, I didn't get a picture of the unit all together in a nice formation, only the gaggle pictured up above. I'm not sure what I'm going to work on this coming week. Either a new modern unit or some terrain.
Thursday, August 13, 2015
Star Fleet Battles Sunday
Last Sunday I drove down to Brunswick to play Star Fleet Battles with Christian, Mike, and David at the McDonald's. The scenario was a free for all between several Orion pirates. The objective was to drop boarding parties on to the wreckage of the Titanic IV. Each ships had a different layout and we each gave our ships a name. The battle raider I commanded was named Battle Wagon. David had the light raider Blackhole Sun, Mike commanded a heavy raider called Rattlesnake, and Christian named his medium raider The :Last Elvis. Here was the initial setup.
On the first turn most every was going at a conservative speed of around 15-18. I tore through the stars at 27. This would allow me to arrive at the wreck first. Right off the bat David started firing drones at me and we exchanged in a slight missile duel. I then arrived at the wreck quickly dropped off 3 boarding parties then turned away. Meanwhile Mike fired a plasma Torpedo at me.
At the beginning of the next turn I deployed my stinger 2 fighter. As Both mike and Christian started drop boarding parties. Mike also tried to use his shuttle to drop off troops but it was quickly shot down.
My stinger 2 fighter then engaged Davids fighters. I manage to destroy his F-18, but then suffer crippling damage from his Z-V fighter. David then tractored my fighter. No wanting him to get my stuff I used a phaser to destroy the fighter myself.
I then found myself in trouble with Christian closing on my aft along with his fight and a plasma torpedo. I used my rear phasers on the torpedo then did a high energy turn to bring my strongest shield to bare. I ended up losing the shield and suffered 10 internal hits.
As the game ended for the day, my ship lost another shield and suffered 10 more internals. We plan to continue this game next month. Despite having lost two shields and suffering 20 internals I still feel pretty good about the situation. Most of the internals were superficial. I still have all my phasers, a drone rack, and a photon torpedo. My only worry is the damage to my scanners and that I was not able to reinforce the boarding parties I put on. Which is what I was planning for the next turn.
Anyway we should be concluding this next month after labor day. Tomorrow I'll be putting up the picks of my new Megablitz unit.
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| You can see my ship on the far right. |
At the beginning of the next turn I deployed my stinger 2 fighter. As Both mike and Christian started drop boarding parties. Mike also tried to use his shuttle to drop off troops but it was quickly shot down.
My stinger 2 fighter then engaged Davids fighters. I manage to destroy his F-18, but then suffer crippling damage from his Z-V fighter. David then tractored my fighter. No wanting him to get my stuff I used a phaser to destroy the fighter myself.
I then found myself in trouble with Christian closing on my aft along with his fight and a plasma torpedo. I used my rear phasers on the torpedo then did a high energy turn to bring my strongest shield to bare. I ended up losing the shield and suffered 10 internal hits.
As the game ended for the day, my ship lost another shield and suffered 10 more internals. We plan to continue this game next month. Despite having lost two shields and suffering 20 internals I still feel pretty good about the situation. Most of the internals were superficial. I still have all my phasers, a drone rack, and a photon torpedo. My only worry is the damage to my scanners and that I was not able to reinforce the boarding parties I put on. Which is what I was planning for the next turn.
Anyway we should be concluding this next month after labor day. Tomorrow I'll be putting up the picks of my new Megablitz unit.
Thursday, August 6, 2015
New Aircraft
Last week I decided to work on some of my Modern aircraft for Angola. First up for the South Africans we have a Canberra Bomber.
Next we have a South African Buccaneer S.50.
Finally for my Angolan forces a MiG-17 fighter.
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| This came out very nice with good markings. |
Next we have a South African Buccaneer S.50.
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| The buccaneers used during the Angolan Wars didn't have many markings. Just a small tactical number on the rear. |
Finally for my Angolan forces a MiG-17 fighter.
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| I paticularly liked this one with it's camouflage and unique markings. |
Anyway I hope to use these in a scenario soon. This Sunday, I'll be going to play some Starfleet Battles. I also Hope to have another Megablitz unit done next week.
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