My Saam FF is in between the two islands on the left. The kashin and its merchant can be in the upper right. |
I then fired two Sea Killer II SSMs at the freighter. The Sea Killers had an old command guidance system that required me to guide them all the way to target. I had only two directors so I could only fire and control two missiles. Christian tried to shot the missiles down with his SA-N-1 SAMs, but they were not effective against the surface skimmers. The first two missiles hit the freighter causing a large amount of damage, but no criticals, damn.
I then fired two more Sea Killers at the merchant. The range had closed somewhat and Christian had decided to change tactics, firing some of his SA-N-1 Goa missiles at my ship. The SAMs air-burst showering my ship with fragments. While doing little to sink my ship they did destroy several of my sensors and weapons, including one of my directors, which caused one of the Sea Killers to self destructs. The other missile hit the target and although not causing as much damage as the double hit before, did produce a few criticals.
The missile caused damage to the bridge and also hit one of the holds that was holding Ammo. Unfortunately, despite having destroy 90% of the ammo in the hold there was no explosion just a small fire that Christian would get under control.
The merchant on fire as the Kashin escorts it out of the area. |
Christian then fired more SA-N-1s at my ship taking out the rest of my sensors. With me having no more weapons to fight I withdrew from the battlefield. Still having escort the damage freighter, Christian did not pursue. In the end we both declared the battle a draw. I had done more damage to Russians than allowed but was just shy of the 50% required by my own victory conditions.
Harpoon is a lot more complex than shipwreck. But with some pre-game planning can go quick enough, and it has a lot of good detail. I hope to play more of it in the future.