This particular scenario takes place in 1965 and featured a Dutch ASW group running afoul of a Soviet Anti-surface unit. I was playing the people's navy while Christian ended up playing the Dutch. I started the game with two Foxtrot class submarines and one Tu-95 Bear. I also had an air strike and surface units on the way.
The Dutch had the Karel Doorman CVL, De Zeven Provincin CLG, Poolster AOR, and 4 destroyers. He also started with 2 S-2 trackers and 2 Seabat helicopters already in the air. They also had a preplanned CAP mission with 2 land based F-4 Phantoms.
Turn 1: My submarines B6 and B15 started from their targets at long and medium range respectively. My subs started the game with partially depleted batteries. (2d6 war rolled for each sub to determine when they need to snorkel.) I decided to have B6 go ahead and snorkel this turn and get it over with. This turned out to be a mistake as the Christain rolled lucky and detected it. B15 had more luck being able to close to within short range of his target. Meanwhile my Tu-95 was able to pick up all but two of the dutch ships.
|Tu-95 circling and searching for contacts.|
|Karel Doorman launches more aircraft to support the search. Unfortunately I don't have a Poolster so I used a British Owen class in its place.|
|An S-2 deploys sonobouys to search for Russian subs.|
|The S-2s are on my sub like white on rice.|
|B15 fires two SEAT-53 torpedoes at Karel Doorman.|
|AS-1 Kennel missiles in bound.|
|Karel Doorman is hit three times, twice by its own escort.|
|Karel Doorman burns leaving the torpedoes with no target.|
|And it only took 4 torpedoes and 4 depth charges.|
|Everyone hates B15.|
What Christian could of done better: His fleet was a little too spread out. If the destroyers were closer they could have given him some more anti-air support.
What I could of done better: I should have waited before snorkeling. If B15 hadn't have been it would have had a much better chance of evading detection.